Packbound
Built for Owlbear Rodeo

Create your own
beautiful inventory.

Turn your party’s loot into a collection worth opening.
Beautiful item cards. Your own backpack. All in one place.

A little treasure. A lot of character.YOUR NEXT ADVENTURE, PACKED.
Medallion of the Last Light
✦ 6
Artifact · Legendary

Medallion of the Last Light

Fan of the Azure Wind
✦ 2
Artifact · Rare

Fan of the Azure Wind

The Smoldering Bowstring
✦ Magical · 1d8 piercing
Weapon · Very rare

The Smoldering Bowstring

Real treasures from Packbound · Hover to discover the details
01 / CREATEBeautiful item cards
02 / COLLECTShared & personal backpacks
03 / CUSTOMIZEA little extra magic
04 / PLAYLess searching. More adventure.

CARDS MEET BACKPACKS

Two in one.
Made for your loot.

Beautiful item cards and a practical backpack, brought together. Create a card, bring it into your personal inventory, and use it when the adventure calls.

  • Give every item its own artwork and description.
  • Keep the party’s finds in a shared backpack.
  • Bring your items into your own inventory.

Everything useful. Everything a little more beautiful.

Creating item cards and bringing them into a Packbound backpack
CREATE · COLLECT · USE

MAKE IT YOURS

Every item deserves
a little magic.

A trusty blade. A mysterious relic. A potion you probably shouldn’t drink. Give different items their own personality with richly customized cards.

  • Choose artwork and shape the details of each card.
  • Add animations that suit the item.
  • Let holographic foil catch the light.
  • Enjoy subtle sounds that make every interaction feel good.
Custom cardsAnimationsHolographic foilSound
Medallion of the Last Light
ARTIFACT · LEGENDARY

Medallion of the Last Light

✦ ✦ ✦ ✦ ✦ ✦6 / 6

Artifact, requires attunement

A golden medallion containing a radiant crystal that glows with warm sunlight.

While attuned to the reliquary, you gain resistance to radiant damage and have advantage on saving throws against being blinded.

The reliquary has 6 charges and regains 1d4 + 2 charges daily at dawn.

You can expend charges to use the following effects:

1 charge — Guiding Bolt

Cast Guiding Bolt at 2nd level.

2 charges — Lesser Restoration

Cast Lesser Restoration.

3 charges — Daylight

Cast Daylight centered on the reliquary.

4 charges — Sunbeam

Release a 60-foot-long, 5-foot-wide beam of sunlight. Creatures in the line must make a DC 17 Constitution saving throw, taking 6d8 radiant damage on a failed save, or half as much on a successful one.

Undead and fiends have disadvantage on this saving throw.

A real Packbound card. This is how your items can look at the table.

TWO WAYS TO ADD A LITTLE MAGIC

Don’t just imagine it.
Try it yourself.

01 / HOLOGRAPHIC FINISHES

Catch the light.

Choose a finish, then move your pointer over the card. Click it to see the full-size view.

02 / ANIMATED PARTICLES

A little motion. Your own mix.

Choose one effect or combine several. Click and try them to see how your card comes to life.

Choose particle effects
Holographic · Click me

A real Packbound card. This is how your items can look at the table.

Prefer a quieter inventory?

All animations can be switched off in Packbound’s main menu. Your cards stay beautiful, with less motion.

Medallion of the Last Light
ARTIFACT · LEGENDARY

Medallion of the Last Light

✦ ✦ ✦ ✦ ✦ ✦6 / 6

Artifact, requires attunement

A golden medallion containing a radiant crystal that glows with warm sunlight.

While attuned to the reliquary, you gain resistance to radiant damage and have advantage on saving throws against being blinded.

The reliquary has 6 charges and regains 1d4 + 2 charges daily at dawn.

You can expend charges to use the following effects:

1 charge — Guiding Bolt

Cast Guiding Bolt at 2nd level.

2 charges — Lesser Restoration

Cast Lesser Restoration.

3 charges — Daylight

Cast Daylight centered on the reliquary.

4 charges — Sunbeam

Release a 60-foot-long, 5-foot-wide beam of sunlight. Creatures in the line must make a DC 17 Constitution saving throw, taking 6d8 radiant damage on a failed save, or half as much on a successful one.

Undead and fiends have disadvantage on this saving throw.

A real Packbound card · Preview only

MORE THAN SOMETHING TO LOOK AT

Your cards are made
to be used.

Bring an item into the story with a Use item button.
For now, you can use potions and spell scrolls. Try both below.

Potion of Clairvoyance
POTION · VERY RARE

Potion of Clairvoyance

When the bottle is moved, a small dark shape resembling an eye briefly forms within the liquid before dissolving again.

When you drink this potion, you gain the effect of the Clairvoyance spell.

You create an invisible magical sensor at a location familiar to you or in an obvious location unfamiliar to you within range.

Choose sight or hearing when the sensor appears. You can use the chosen sense through the sensor as if you were in its space.

As an action, you can switch between sight and hearing.

The effect lasts for 10 minutes and requires concentration.

Spell Scroll of Fireball
SPELL SCROLL · LEGENDARY

Spell Scroll of Fireball

Spell level 3
Spell scroll, 3rd-level spell
This scroll contains the spell Fireball.
A bright streak flashes from your pointing finger to a point you choose within 150 feet and explodes in flame.
Each creature in a 20-foot-radius sphere must make a DC 15 Dexterity saving throw.
A creature takes 8d6 fire damage on a failed save, or half as much on a successful one.

The scroll is destroyed after the spell is successfully cast.

After use, an item turns gray. Only the Game Master can refill a potion or restore a scroll in Packbound.
Here, you can try the GM’s restore buttons to replay the demo.

READY FOR THE TABLE

More adventuring.
Less bookkeeping.

One shared backpack for the party. One personal backpack for every player. Create item cards, organize your collection, and move a treasure from the shared inventory into your own. The right item is easy to find when it matters.

  • Create and edit cards with clear item details.
  • Search your collection and filter by category.
  • Move shared items into your personal backpack.
  • Track charges and keep used items in view.
Managing the shared and personal inventories in Packbound
SHARED · PERSONAL · ORGANIZED
YOUR BACKPACK · YOUR LITTLE SECRET

A LITTLE MYSTERY IN YOUR BACKPACK

Your treasure.
Your little secret.

Found something you’d rather keep to yourself? Take it from the shared backpack into your personal inventory, then hide a single item or your entire backpack from the other players. Hidden items disappear from their view. Your Game Master still sees everything and can take an item back into the shared backpack when needed.

Hide one itemHide your backpackGM keeps the overview

WATCH. LEARN. START PACKING.

Your first steps
with Packbound.

Take a tour of the cards, customization, and backpacks.
Then use the quick guide below to bring Packbound to your table.

The Packbound walkthroughA closer look at creating item cards and managing your inventory.
  1. 01

    Add the extension

    Copy the manifest link below. In your Owlbear Rodeo profile, choose Add Extension and paste it.

  2. 02

    Create your first card

    Open Packbound in your room. As the Game Master, choose Add item, add artwork, and fill in the details.

  3. 03

    Make it your own

    Choose the item’s appearance and effects. Save the card to the shared backpack, ready for the party.

  4. 04

    Pack for adventure

    Move an item to My backpack. Use it, keep track of it, or hide it from the other players.

INSTALL PACKBOUND

Your next adventure.
Beautifully packed.

In your Owlbear Rodeo profile, choose Add Extension
and paste this manifest link.

SUPPORT MAREVO

Help us keep building
for Owlbear Rodeo.

We are a small team that loves playing on Owlbear Rodeo and creating useful extensions for the community. If Packbound helps your games, you can support our next update on Ko-fi.

Support us on Ko-fi ↗